Cubito y Triangulito

import pygame
from pygame.locals import *

from OpenGL.GL import *
from OpenGL.GLU import *

verticies = (
(1, -1, -1),
(1, 1, -1),
(-1, 1, -1),
(-1, -1, -1),

(1, -1, 1),
(1, 1, 1),
(-1, -1, 1),
(-1, 1, 1),

)

edges = (

(0,1),
(0,3),
(0,4),
(2,1),
(2,3),
(2,7),
(6,3),
(6,4),
(6,7),
(5,1),
(5,4),
(5,7),
)


def Cube():
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()


def main():
pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)

gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)

glTranslatef(0.0,0.0, -5)

while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()

glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)


main()
----------------------------------------------------------------------------------------------
import pygame
from pygame.locals import *

from OpenGL.GL import *
from OpenGL.GLU import *

verticies = (
(1, -1, -1),
(1, 1, -1),
(-1, 1, -1),
(-1, -1, -1),
(0,0,1)

)

edges = (
(4,0),
(4,1),
(4,2),
(4,3),
(0,1),
(0,3),
(2,1),
(2,3)

)


def Cube():
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()


def main():
pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)

gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)

glTranslatef(0.0,0.0, -5)

while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()

glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)


main()

Comentarios

Entradas populares de este blog

Registro de un procesador.