Estrellita
import pygame  from pygame.locals import *   from OpenGL.GL import *  from OpenGL.GLU import *  verticies = (      (0,2.5,0),      (1,1,0),      (3,1,0),      (1.5,-.5,0),      (2.5,-3,0),      (0,-2,0),      (-2.5,-3,0),      (-1.5,-.5,0),      (-3,1,0),      (-1,1,0),      (0,0,.5),      (0,0,-.5)  )   edges = (  (0,1),(1,2),(2,3),(3,4),(4,5),(5,6),(6,7),(7,8),(8,9),(9,0),  (0,10),(1,10),(2,10),(3,10),(4,10),(5,10),(6,10),(7,10),(8,10),(9,10),  (0,11),(1,11),(2,11),(3,11),(4,11),(5,11),(6,11),(7,11),(8,11),(9,11)       )    def Cube():      glBegin(GL_LINES)      for edge in edges:          for vertex in edge:              glVertex3fv(verticies[vertex])      glEnd()    def main():      pygame.init()      display = (800,600)      pygame.display.set_m...