Estrellita
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = (
(0,2.5,0),
(1,1,0),
(3,1,0),
(1.5,-.5,0),
(2.5,-3,0),
(0,-2,0),
(-2.5,-3,0),
(-1.5,-.5,0),
(-3,1,0),
(-1,1,0),
(0,0,.5),
(0,0,-.5)
)
edges = (
(0,1),(1,2),(2,3),(3,4),(4,5),(5,6),(6,7),(7,8),(8,9),(9,0),
(0,10),(1,10),(2,10),(3,10),(4,10),(5,10),(6,10),(7,10),(8,10),(9,10),
(0,11),(1,11),(2,11),(3,11),(4,11),(5,11),(6,11),(7,11),(8,11),(9,11)
)
def Cube():
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def main():
pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(50, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0,0.0, -10)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = (
(0,2.5,0),
(1,1,0),
(3,1,0),
(1.5,-.5,0),
(2.5,-3,0),
(0,-2,0),
(-2.5,-3,0),
(-1.5,-.5,0),
(-3,1,0),
(-1,1,0),
(0,0,.5),
(0,0,-.5)
)
edges = (
(0,1),(1,2),(2,3),(3,4),(4,5),(5,6),(6,7),(7,8),(8,9),(9,0),
(0,10),(1,10),(2,10),(3,10),(4,10),(5,10),(6,10),(7,10),(8,10),(9,10),
(0,11),(1,11),(2,11),(3,11),(4,11),(5,11),(6,11),(7,11),(8,11),(9,11)
)
def Cube():
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def main():
pygame.init()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(50, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0,0.0, -10)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()
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