Estrellita

import pygame
from pygame.locals import *

from OpenGL.GL import *
from OpenGL.GLU import *
verticies = (
    (0,2.5,0),
    (1,1,0),
    (3,1,0),
    (1.5,-.5,0),
    (2.5,-3,0),
    (0,-2,0),
    (-2.5,-3,0),
    (-1.5,-.5,0),
    (-3,1,0),
    (-1,1,0),
    (0,0,.5),
    (0,0,-.5)
)

edges = (
(0,1),(1,2),(2,3),(3,4),(4,5),(5,6),(6,7),(7,8),(8,9),(9,0),
(0,10),(1,10),(2,10),(3,10),(4,10),(5,10),(6,10),(7,10),(8,10),(9,10),
(0,11),(1,11),(2,11),(3,11),(4,11),(5,11),(6,11),(7,11),(8,11),(9,11)

    )


def Cube():
    glBegin(GL_LINES)
    for edge in edges:
        for vertex in edge:
            glVertex3fv(verticies[vertex])
    glEnd()


def main():
    pygame.init()
    display = (800,600)
    pygame.display.set_mode(display, DOUBLEBUF|OPENGL)

    gluPerspective(50, (display[0]/display[1]), 0.1, 50.0)

    glTranslatef(0.0,0.0, -10)

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        glRotatef(1, 3, 1, 1)
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
        Cube()
        pygame.display.flip()
        pygame.time.wait(10)


main()


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